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The Kamael: The 1st Throne - Weapon and Armor Attributes

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Original Information From Zoekwon and Old Dirty
Expanded by Craysh and riritia
Extensive information added by DreamAngel via L2Blah

Weapon and Armor Attributes

In the first throne, you will be able to add Elemental and holy/unholy defenses to your armor, as well as elemental and holy/unholy offenses to your weapons.

Attributes will be applied in a similar fashion as S grade weapon enchants: they can fail and they can only be applied to S or S80 weapons and armor. If you already have an attribute on your weapon and you fail the application of a new attribute you keep your former attribute, otherwise it will replace the former attribute.

In order to bestow an attribute to your weapon or armor, you will need Attribute Stones which can be obtained by mobs on the Island of Oracle and Hellbound:

Also, if you get a stone with the opposite attribute of what you want, you can trade it for the opposing element at an attribute NPC in towns. So if you get yourself an Earth stone, and you'd rather have wind defenses on your armor, you can trade it for a wind stone.

The attributes work in dual opposites. When an Earth based weapon hits a Wind based armor, the defender takes more damage, whereas an earth based weapon hitting an earth based armor deals less damage:
And for those of us who think we can just buff away the defense loss using buffs like Unholy Resist, we are wrong. A buff that goes against your defensive attribute is nulled. In otherwords, your attribute takes precidence over and of your buffs. On the bright side, if you have a buff of the same element (like you have water attributed armor and resist water) they stack.


Earth
vs

Wind

Fire
vs

Water

Holy
vs

Unholy

 

Monsters are also affected by your attributed weapons and armor. A mob that's unholy will take more damage from your holy attributed sword (and I'm sure your holy weapon buff ;)) than just the weapon alone.

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